

I think that this will solve a lot of people’s problems with games either being primarily BR starts or AR starts, since both weapons are useful for once. Precision weapons will still beat automatics at mid-range 9 times out of 10, but automatics aren’t useless outside of close quarters anymore. The SMG absolutely melts people at close range, and it can also hold its own at mid-range. The Assault Rifle is a very deadly weapon at close quarters, and can now compete with precision weapons at mid-range. They could also make shields a bit stronger, but only the tiniest bit stronger.Īs for the automatic weapons, they seem to finally be useful. One way 343i could do this is slightly lower the rate of fire for each weapon.

The BR should always be a 4-shot kill, the DMR should always be a 5-shot kill, and the Magnum is good the way it is.

I think 343i needs to make kill times slightly longer, as long as it doesn’t affect the precision weapons like the BR, DMR, and the Magnum. Not only do Sprint and Thruster Pack make it fast, but the kill times seem to be a bit shorter than in previous Halos. The first thing I noticed was how fast paced Halo 5 is. I figured now would be a good time to post my thoughts on Halo 5 so far, so here we go! What’s up everybody! Starting Friday, 343i will changing the map rotation for Team Slayer and they will be adding in the new Breakout game mode.
