
Giving players the tools to create and share their personal stories is going to be a key pillar of all our work going forward. With all the pieces in place, Character Art did an amazing job realizing our Uruks as a rich set of unique and hideous snowflakes.Īs soon as the game launched, we began to see players creating and sharing their own videos and stories of their experience of the Nemesis System and how much they loved to hate their enemies. There was no part of the team not strongly involved in the Nemesis System – writing and VO, AI, animation and facial animation, cameras, game design, UI and level design. Focusing on this from the outset informed many of the design decisions up to and including our core innovation revolving around AI and NPC behavior.īringing this system to life was a result of very strong cross-discipline collaboration. With Shadow, we targeted our efforts on having the NPCs react and respond to the player, the environment and each other. We played to Monolith Productions’ strengths as a team and a studio in crafting innovative Artificial Intelligence, for example in F.E.A.R. The second was for us to leverage the new generation hardware through our innovation. The first was a commitment to creating systems which empowered players to create and share their own stories. There were two main goals which drove our focus on the Nemesis System.


The benefit of hindsight and the fact that the end result turned out quite well makes some of these wins seem clearer and more obvious than they did at the time. The following list is a small sample of our experience gained over the last three years in development. This combination of factors made it an enormously educational experience seeing how far we can improve. Shadow of Mordor was an ambitious game around which we built our current team here at Monolith Productions, and it was the first time many of us had worked together.įor the majority of the team it was our first third person, open world action game not to mention our first “new gen” title. Middle-earth: Shadow of Mordor shipped worldwide beginning Sept.
